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dc.contributor.authorHyoun S. Kim
dc.contributor.authorR. Diandra Leslie
dc.contributor.authorSherry H. Stewart
dc.contributor.authorDaniel L. King
dc.contributor.authorZsolt Demetrovics
dc.contributor.authorAndr茅 Luiz Monezi Andrade
dc.contributor.authorJung-Seok Choi
dc.contributor.authorHermano Tavares
dc.contributor.authorBrittany Almeida
dc.contributor.authorDavid C. Hodgins
dc.date.accessioned2025-09-09T14:20:49Z
dc.date.available2025-09-09T14:20:49Z
dc.date.issued2023
dc.identifier.urihttp://repositorio.sis.puc-campinas.edu.br/xmlui/handle/123456789/18148
dc.description.abstractBackground and aims: Many new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity. This scoping review aimed to: (a) synthesize the existing empirical research literature on gambling-like activities and their associations with gambling and video gaming behaviors, including problem gambling and video gaming; (b) identify sociodemographic, psychological, and motivational factors associated with engagement in gambling-like activities; and (c) identify research gaps and areas for further research. Methods: A systematic search of Ovid, Embsco, and ProQuest databases and Google Scholar was conducted in May 2021 and last updated in February 2022. The search yielded a total of 2,437 articles. Articles were included in the review if they were empirical studies that contained quantitative or qualitative results regarding the relationship between gambling-like activities and gambling or gaming. Results: Thirty-eight articles met inclusion criteria and were included in the review. Overall, the review results suggest that all forms of gambling-like activities were positively associated with gambling and gaming with small to medium effects. Gambling-like activity participation was also positively associated with mental distress and impulsivity. Gaps identified included a lack of inquiry into skin betting and token wagering, a lack of diversity in the research methods (i.e., mainly cross-sectional surveys), and a paucity of research that includes more ethnically, culturally, and geographically diverse populations. Discussion: Longitudinal studies with more representative samples are needed to examine the causal link between gambling-like activities and gambling and video gaming.pt_BR
dc.publisherAkademiai Kiado Zrt.pt_BR
dc.rightsAcesso abertopt_BR
dc.titleA scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviorspt_BR
dc.typeArtigopt_BR
dc.contributor.institutionPontif铆cia Universidade Cat贸lica de Campinas (PUC-Campinas)pt_BR
dc.identifier.doihttps://doi.org/10.1556/2006.2023.00013pt_BR


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